
Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Rosetta 2 is required for Apple silicon devices running on either Apple silicon or Intel versions of the Unity Editor. Hardware vendor officially supported driversĪpple officially supported drivers (Intel processor) OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs. X64 architecture with SSE2 instruction set support (Intel processors)Īpple M1 or above (Apple silicon-based processors) X64 architecture with SSE2 instruction set support Windows 7 (SP1+), Windows 10 and Windows 11, 64-bit versions only. Actual performance and rendering quality may vary depending on the complexity of your project. This section lists the minimum requirements to run the Unity Editor. Console Abbreviation of game console See in Glossary.
We don't use it.This page outlines the minimum system requirements you need to run Unity 2021 LTS on all supported platforms. Create a new project, set it to 3D, and save it.
Open Unity Hub (or just the editor if you chose to go that route). You can create a project manually if you'd like, but you'll need to use the Creator Companion anyway later on to install the SDK (unless you started with one of our template repos. Sadly, a Git tutorial is way beyond the scope of our documentation 😰
If you don't know how to use those, you should learn how! They're great. If you know how to use version control software like Git or Plastic SCM, use it! It makes it very easy to roll back changes that break your project. This is a quick way to make future migrations a huge pain in the butt! Do not use a single project for tons of different avatars or worlds. Save your projects in a mass-storage drive with a lot of space- Unity projects can get quite large, especially if you use versioning software. If you don't, you'll have to do a bunch of extra steps later that could be prone to error. The easiest way to create a pre-set project is to use the VRChat Creator Companion! We strongly recommend using the VRChat Creator Companion for this. If you're looking for the process to build content for VRChat on Quest, check out Setting up Unity for Creating Quest Content. For our first project, we'll assume you're building content for Windows PC.